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0
votes
Fixed

Crash in g_hash_table_destroy when connecting to server

Mono

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Jul 06, 2016

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Version/s: 5.3.5f1

To reproduce:1. Open attached project (MainServer.zip)2. Run attached server (Auth.zip)3. Run ConnectionScene4. Click Connect to Aut... Read more

1
votes
Fixed

[WebGL] IL2CPP Errors when building for WebGL and a Managed C++ DLL

WebGL

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Jul 06, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Download and open attached project.2. In the build settings select WebGL as a target platform.3. Try building ... Read more

0
votes
Fixed

Plugins Ignored for Linux Universal Builds

Linux

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Jul 06, 2016

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Version/s: 5.3.5f1

Read more

1
votes
Fixed

[iOS] Crash when the app is terminated by double clicking the home button

iOS

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Jul 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1) Open the latest attached project.2) Build the project for iOS.3) Deploy to a device via Xcode.4) Open the app.... Read more

0
votes
Fixed

OpenGLCore does not support scale in shaders when applied on Skinned Mes...

OpenGL

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Jul 06, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open the attach project and "BrokenScaleMatrix" scene in it.2. Compare two characters and notice downscaled cha... Read more

0
votes
Won't Fix

Array of ColorSlider makes all elements to be edited at once

IMGUI

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Jul 06, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In hierarchy, select "Main Camera" -> "GameObject"4. Edit Col... Read more

0
votes
By Design

Directional light shadows break the culling of non-visible objects

Shadows/Lights

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Jul 06, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Download and import attached project.2. Press play.3. Make sure you see stats window, pay attention to visibl... Read more

0
votes
Fixed

[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...

Android

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Jul 06, 2016

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Version/s: 5.3.5p5

Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more

0
votes
Fixed

Build takes much longer in 5.4 compared to 5.2 when Standard shader is a...

Graphics - General

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Jul 06, 2016

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Version/s: 5.4.0b23

Reproduction steps------------------------1) Open user's project2) Build it--- It will take about 15-20 minutes to build in 5.4.0b25... Read more

0
votes
Fixed

[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs

Graphics - General

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Jul 06, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Open and run Main scene3. Make sure that your graphics API is set to DX114. Check st... Read more

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