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C# Compiler fails to run when project or install directory has commas in...
1. install Unity on windows and when asked for location name it something like "UnityRC3,4" - comma is important 2. once installed o... Read more
Having a NetworkIdentity on a NetworkManager object disables it in play ...
Having a NetworkIdentity on a NetworkManager object disables it in play mode. It should not be allowed to have both these components... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d... Read more
[Clear] Clearing baked data makes scene very bright due to enabled realt...
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Clear baked data 5. Notice that scene becomes very brigh... Read more
Cursor doesnt change back to hardware cursor on mouse exit using SetCurs...
How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Build to Webplayer and run in Safari or Firefox 4. Hove... Read more
"The digital signature is not valid" when using a custom icon in Windows
Repro steps: 1) Open a new project 2) Build it with default settings for Windows 3) Find the .exe file 4) Right click it -> Properti... Read more
[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null
Steps to reproduce: 1. Open attached project 2. Open "Editor/HardCrash" script 3. Notice Undo.DestroyObjectImmediate(null) 4. In Un... Read more
[Mecanim] Transitions become unselectable in the far sides of Animator w...
Repro steps: 1) Create/open a new project 2) Create Animator Controller and open it to see Animator window 3) Create a new state and... Read more
No way to NOT use an offline scene in NetworkManager
There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects