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Audio Low Pass Filter isn't working when enabled after entering Play Mod...
How to reproduce:1. Open the attached “IN-111965.zip” Project2. Open the “SampleScene”3. Enter Play Mode4. Select the “Audio Source”... Read more
Setting the the "PreWarm Delta Time" to the smallest value always sets t...
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more
Light.shadowMatrixOverride is ignored when using GPU Resident Drawer
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, sele... Read more
Mesh filter animation tint is not added if keyframe recording is not ena...
Steps to reproduce: Create a new project Create a Cube in the Hierarchy window Open Window > Animation > Animation window Sele... Read more
List of supported Platforms for 3D Templates in Unity Hub is outdated
Steps to reproduce:1. Open Unity Hub2. Press “+New project” button3. Select Universal 3D Template4. Select “Read mode” below Templat... Read more
"GPU Time Threshold" in VFX Graph Heatmap Parameters can be set to a neg...
How to reproduce:1. Open the attached project "VFXAET"2. Open the "SampleScene" scene and a "New VFX" VFX Graph3. Set the VFX target... Read more
Select Dependencies context menu doesn't work properly in Project Browser
Steps to reproduce: Should be reproducible with any project Create e.g. new 3D URP Sample project Find any prefab you like If you se... Read more
Adding bindings to MultiColumnView breaks columns
Steps to reproduce: Open the UI Builder Add a MultiColumnListView from the Library pane Select the new MultiColumnListView if it is ... Read more
Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoun...
Reproduction steps:1. Open the attached “IN-111273.zip” project2. Go to Project Settings > Player3. Make sure Scripting Backend i... Read more
Screen.SetResolution() ignores width and height parameters when switchin...
Reproduction steps:1. Open the attached “IN-110600.zip” project2. Build and Run the project (File > Build and Run)3. In the Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS