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Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game vi...
Steps to reproduce:1. Create new Unity project2. Open Game view window3. In Project window, select PC_RPAsset (Assets/Settings/PC_RP... Read more
Animator window: “Delete” menu item not greyed out for Base Layer contex...
Steps to reproduce:1. Create new Unity project2. In Project window create Animator Controller3. Open Animator Window4. Right-click o... Read more
Render Graph Execution errors when using GPU occlusion culling with 'Opa...
How to reproduce:1. Create a new project with the default HDRP template2. Go to Project Settings > Player and disable “Static Bat... Read more
[Bug from Lyndon] [UX Bug] When drilling into a low memory entry on the ...
source: [https://docs.google.com/document/d/1YdHtdZVbJT28jCBSXxvkBqahxtSo15--_E9FIrXnTBQ/edit?tab=t.0#heading=h.qu3mp25h5zhl]* Diagn... Read more
Inspector window shows a different Animator layer than the layer selecte...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new "Cube" GameObject (GameObject > 3d Ob... Read more
Mesh icons blends in when Selected in Search window with Light Editor th...
Steps to reproduce:1. Create new Unity project2. In Hierarchy create Cube GameObject3. In the Inspector window > Cube (Mesh Filte... Read more
Cannot create a new transition between states in the Animator when a tra...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new "Cube" GameObject (GameObject > 3d Ob... Read more
[iPadOS] One third of the launch screen does not render and is transpare...
Steps to reproduce: Create a new project Export iOS Xcode project Run the application on a device where Stage Manager or Windowed mo... Read more
Mip Icon is cut off when Reflection Probe preview is converted to a floa...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a Reflection Probe (GameObject > Lighting &... Read more
VFX Graph Inspector styling doesn't match the Editor style
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS