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Screen Space Ambient Occlusion is not visible when the directional light...
Reproduction steps:1. Open the attached “IN-110954“ project2. Open the “Scene.unity” Scene3. Disable the "Directional Light", or set... Read more
TSS Inspector creates invalid Project Relative paths for USS references ...
Reproduction steps:1. Open the attached “IN-107902.zip” project2. From the Project Window, navigate to TestPackage/Runtime/Resources... Read more
Overlay Menu options open on the top of the window when the window is po...
NOTE This issue can be reproduce with any overlay menu in any window eg SceneView. Steps to reproduce:1. Create a Universal 2D proje... Read more
Application.OpenURL does not work on macOS when the URL contains curly b...
How to reproduce:1. Open the “Application.OpenURL bug report.zip“ project2. Open the “scene“ Scene3. Enter Play Mode and observe Exp... Read more
ShadowMapPass breaks the Game view when DLSS is enabled
How to reproduce:1. Open the “custompass.zip“ project2. Open the “OutdoorsScene“3. Enter Play Mode4. Toggle on both checkboxes in th... Read more
Old search queries don’t show the search result numbers until clicked on
Steps to reproduce:1. Create a new project2. Open Search window (Window > Search > New Window)3. Enter something in a search b... Read more
A file with no extension/postfix cannot be moved to another folder
How to reproduce:1. Create a new project2. Create a file with no extension (with no postfix) externally and import to the Project ta... Read more
New scene is marked dirty when selecting the Main Camera
How to reproduce:1. Create and open a new project, with “Universal 3D” template2. Right click in the Project tab and navigate to Cre... Read more
Frame Debugger window is flickering and unusable when HDRP Water is used...
Reproduction steps:1. Open the attached “IN-110875.zip” project2. Open the “Glacier” scene3. Open the Frame Debugger Window (Window ... Read more
SpriteShapeRenderer overrides stencil settings when a custom shader is u...
How to reproduce:1. Open the “IN-109833_SpriteShapeRenderer“ project2. Open the “SampleScene”3. Go to Window > Analysis > Fram... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS