Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.55f1
6000.2.0f1
6000.3.0a4
6000.4.0a1
Issue ID
UUM-113720
Regression
Yes
ShadowMapPass breaks the Game view when DLSS is enabled
How to reproduce:
1. Open the “custompass.zip“ project
2. Open the “OutdoorsScene“
3. Enter Play Mode
4. Toggle on both checkboxes in the Game view (if needed)
5. Observe the Game view
Expected result: Game view renders black
Actual result: Game view renders a moving cube
Reproducible in: 2023.3.0a16, 6000.0.55f1, 6000.2.0f1, 6000.3.0a4
Not reproducible in: 2023.3.0a15
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- If the CustomPass is set to inject “After PostProcessing“, the Game view will render correctly
- If either checkbox is disabled, the Game view will start rendering correctly
- Downgrading and upgrading the project will make the bug disappear
- Just opening the Scene will already show a black Game view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment