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[Linux][URP] "Cancelling DisplayDialog" errors when opening "3D Sample S...
Reproduction steps: 1. In Unity Hub, create new "3D Sample Scene (URP)" Template project 2. After project opens, observe Console win... Read more
[XR][Multiview][URP][Quest] UnlitTransparent_SG shader doesn't get rende...
Repro steps: 1. Open the attached project "BrokenTransShader.zip" 2. Build and Run on Quest Actual: All of the GameObjects are rend... Read more
[URP] View in Editor and Game has a blue tint
Reproduction steps: 1. Open the Unity project (steps for access in Edits) 2. Open "PlayLevel" Scene 3. Enter Play Mode 4. Press "Let... Read more
[URP] Semi transparent shader is incorrect in the game view
Reproduction steps: 1. Open attached project "Transparent.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Scene View, observe ... Read more
[XR][Vulkan][MultiView][URP] Left eye matrix is broken in 2019.4 LTS
The left eye matrix is broken for the following configuration. As I turn my head the right eye responds correctly but the scene tra... Read more
[URP] unity_LightData and unity_SpecCube0_HDR equal to 0 on build, for r...
How to reproduce: 1. Open attached project "450_12_repro.zip" 2. Build the project 3. Start the build Expected result: The color of... Read more
Incorrect rendering when Intermediate Texture is set to "Auto"
Reproduction steps: 1. Open the user's attached project "BugReport.zip" 2. Observe the Game view Expected result: The Game view has... Read more
[URP] [2D] Game view zooms in and out when moving cursor in the Inspector
Reproduction steps: 1. Open the user's attached project 2. Open the 'Scenes/NightGarden' Scene 3. Enter Play Mode 4. Select the 'Tor... Read more
Mesh is distorted and shifted when project is built
Reproduction steps: 1. Open the project ("case_1331513REPRO.zip") 2. Build and run the "Office_03B2" scene 3. Observe light switch m... Read more
2D Sprite Light is missing a Sprite reference when created
Make a new 2D project in 2021.1.4f1. Install the Universal Render Pipeline and setup the 2D Renderer. Create a 2D Sprite Light. Thi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file