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Abort node does not abort if the condition is met and is inconsistent be...
Steps to reproduce: Download and import the attached 'AbortIfRepro.unitypackage' Open 'scene' Open 'Behavior Graph' Click on the 'De... Read more
Debugging is not possible when using dynamic sub-graphs
Reproduction steps:1. Open the attached “IN-101007.zip” project2. Double click on the “SubGraphDynamic” from the Project Window to o... Read more
Behavior Graph is not updated after exiting Play Mode
How to reproduce:1. Open the “BehaviorPlayModeBug.zip“ project2. Open the “SampleScene“3. In Project tab open the “Behavior Graph“4.... Read more
Run subgraph node does not detect the subgraph on blackboard asset
Steps to reproduce: Create and open a blackboard asset Add a subgraph variable in the blackboard asset Create and open a behavior gr... Read more
Setting a shared blackboard variable in the game object inspector throws...
Steps to reproduce: Create and open a behavior graph Add a blackboard variable Set the shared toggle to true and make sure exposed i... Read more
Blackboard variables get removed when renaming the class name
Steps to reproduce: Create and open a behavior graph Add an enum type to the blackboard Change the name of the enum in the script Ac... Read more
Variable parsing fails when characters are placed next to square brackets
Reproduction steps:1. Open the attached “IN-104552” project2. Open the “Behavior Graph” in the Behavior Graph window3. Open the “Tes... Read more
Graph Loading Fails When BehaviorGraphAgent Is Selected in Inspector
DescriptionWhen a BehaviorGraphAgent with no assigned graph is selected in the Inspector, loading a graph from code fails for that G... Read more
Blackboard variable of type List<CustomUnityObject> throws errors in Bla...
Steps to reproduce: Create a new "MyCustomAgent" Monobehavior Create an custom action "Get Agent in AgentList" and set AgentList as ... Read more
SwitchComposite GC.Alloc every OnStart
Steps to reproduce: Create a new graph, a new enum and a Switch node Create a BBV for the enum and assign it to the Switch node Conn... Read more
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