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Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix pro...
Shaders with static const global matrices don't translate to GLSL properly, it seems. To reproduce:1. Open attached project2. Build ... Read more
OpengGL ES 3.0 applications does not run on old devices
An application crashes or a black screen is shown when it is built with the OpenGL ES 3.0 graphics level. Running AngryBots demo pro... Read more
One finger WP8 touchscreen taps are consecutively registered on separate...
1. Create a project which displays info for every touchscreen touch2. Deploy it to device3. Start tapping screen with one finger at ... Read more
[Shader compiler] Surface shader doesn't compile with sized array parame...
To reproduce:1. Open attached project2. Notice that primitive shader compiles while surface shader doesn't Read more
Prefab preview in Project Browser doesn't update when changes are made t...
- Create a cube and drag it in the project browser to make it a prefab (make sure you have a fairly big zoom level in order to see a... Read more
Opening Unity 4.2 project in 4.3 doesn't show update warning
To reproduce:1. Create project in unity 4.22. Open it in 4.33. No warning about update is shown Are builds fully compatible and just... Read more
The new WWW.bytesDownloaded feature completely freezes Unity
Reproduced on 4.3.0f2 The new WWW.bytesDownloaded feature completely freezes Unity until the download completes. This feature was ad... Read more
Trigger/Collision detection problem when TimeScale is set to zero
To reproduce:1. Open the attached project2. Run "Test1" scene3. Notice, that nothing is logged in the console after the objects coll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS