Search Issue Tracker
Material.SetPass sometimes doesn't cache results on DX9
Steps to reproduce: 1) Download attached project 'Preloading.zip' and open in Unity.Note: Make sure that Graphics API is set to Dire... Read more
Profiling coroutines hides half of its work under Overhead
Steps to reproduce:1. open attached "Coroutines.zip"2. play scene "M" with profiler open - Scene has a script that does some Corouti... Read more
[Unity Remote] Touch input blocks mouse input resulting the incorrect mo...
Steps to reproduce: 1) Download attached project 'PointerBug.zip' and open in Unity.2) Open scene 'Test'.3) Connect Android device w... Read more
GUILayout items placed in an area that was reserved by GUILayoutUtility...
Steps to reproduce.1. Open my attached project "case_814677-EditorTween".2. Observe script "GUIscr".3. Press play button. Expected r... Read more
Crash when changing to layout which scripted window was deleted
Steps to reproduce(or just watch user's attached gif ):1. Open my project "OpenMe".2. Expand "Window" tab and select "SomeWindow".--... Read more
[Image] RenderTexture displays wrong image for one frame if image initia...
Steps to reproduce: 1. Open attached project "bug_image_fill_bug.rar"2. Open scene "BugFill"3. Make sure that "Error pause" is enabl... Read more
[VR Graphics] Background Cameras Lose HDR in VR Mode
Steps to reproduce:1. Download and open attached project "testProject.zip"2. Make sure VR mode is on in player settings3. Open scene... Read more
[VR] Canvas should not lag behind when attached to a spatially tracked o...
Verified FIXED with 2017.3.0b6 and SteamVR 1.2.2 Steps to reproduce:1. Download and open attached project "FloatingCanvas.zip"2. Mak... Read more
[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...
Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject