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6
votes
Fixed

[LockCursor] Screen.lockCursor loses its lock on mouse click in the editor

Input

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Dec 06, 2014

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Version/s: 4.6.0f3

To reproduce this issue: 1. Open the attached project 2. Open 'TestScene' 3. Note the LockCursor script attached to Main Camera 4. ... Read more

2
votes
Postponed

[Fog] Make runtime fog changes in editor not use new shader variants if ...

Shaders

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Dec 05, 2014

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Version/s: 5.0.0b16

When Fog is changed from a script only, then in player builds it does not appear. To reproduce this issue: 1. Open 'FogRenderSettin... Read more

0
votes
Fixed

UI size and layout is not saved between sessions

Bugreporter

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Dec 05, 2014

-

Version/s:

To reproduce: - Start the BR - Resize it - Close it - Start it again - Notice that the default layout is used Read more

0
votes
By Design

When creating a transition from Any State to Parent State Machine the tr...

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

When creating a transition from Any State to Parent State Machine the transition is not drawn. Repro: 1. Add a transition from Any ... Read more

0
votes
Fixed

State Machines are assigned duplicate names

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

State Machines are assigned duplicate names Repro: Create a sequence of nested State Machines and observe how every other child get... Read more

0
votes
Postponed

Transition destination context menu is inconsistent

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

Transition destination context menu is inconsistent Repro: See the attached video. Depending on the structure of the destination s... Read more

0
votes
Fixed

[HingeJoint2D] Reference angles calculated differently when connecting 2...

Physics2D

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Dec 05, 2014

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Version/s: 4.6.0p1

To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Example on top: connected in the editor before runtime ... Read more

0
votes
Fixed

[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...

Physics2D

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Dec 05, 2014

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Version/s: 4.6.0p1

To reproduce this issue: - Open the attached project - Load the scene "test" - Play - Rotate the object in scene view(not too fast ... Read more

0
votes
Fixed

Camera.onPreCull misses usage example

Docs - Scripting Reference

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Dec 05, 2014

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Version/s:

Camera.onPreCull from scripting reference misses usage example. Expected: some example that will help users understand the purpose a... Read more

0
votes
Fixed

64bits build of the game crashes.

Mono

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Dec 05, 2014

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Version/s: 4.5.5f1

Read more

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