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[Android][Editor] Unity allows building Android games with a wrong playb...
Reproduction steps: 1. Install Unity 5.3.1f1 WITH Android playback engine 2. Install Unity 5.3.1p1 WITHOUT Android playback engine o... Read more
Physics queries detect backfaces inconsistently
Steps to reproduce: 1. Download and open project "SweepCastTest.zip" 2. Open and play scene "Scene 2" 3. Actual result: Notice in co... Read more
[LightmapEditorSettings] Resolution var changes Indirect rather than Bak...
Repro steps: 1) Open the project and scene 'Bake from Script' 2) Press Build in the Lighting window - notice it builds fast 3) In th... Read more
[shaders] If a cginc file exists in a parent directory, it's preferred o...
To reproduce: 1.Open provided example project 2.Open "Project/Assets/Scene.unity" 3.Notice the cube is blue 4.Open "Project/Assets/M... Read more
[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Try to change Particle System->SubEmitter->In... Read more
GetPixels on Android returns incorrect data
When using GetPixels to get access to texture data on the Android platform and in the editor in the Android build mode the resultant... Read more
Opening scene files from explorer does not work
Opening scene from windows explorer does not load the scene. Steps to reproduce: 1. Download attached project. 2. From windows expl... Read more
Building for WebGL fails when CrashReporting.Init(String) is present in ...
To reproduce: 1. Open the attached project. 2. Build to WebGL In the console, there should be three errors indicating that UnusedBy... Read more
Deleting a component doesn't break a prefab
Steps to reproduce the issue: 1. Create a new project 2. Add a component to an existing game object 3. Prefab the game object 4. Del... Read more
Reordering a component breaks prefab
Follow steps to reproduce the issue: 1. Create new project 2. Create a new scene 3. Create an object 4. Attach couple of components ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines