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NavMeshAgent - strange avoidances of Box obstacle
Agent tries to move to the middle of the obstacle and then moves to right direction and avoid box obstacle. Looks incorrect. In att... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
[NavMesh] NavMeshAgent is unable to pass certain edges in navigation mes...
Steps to reproduce: 1. Open attached project 2. Open 'Firenze_santacroce_sunny' scene 3. Open 'Navigation' window to observe the na... Read more
[NavMeshSurface] assigning usual navmesh on custom navmesh surface spawn...
Reproduction steps: 1.Open attached "New Unity Project 60" 2.Open "1" scene. 3.Select "Cube (1)" game object. 4.On "Nav Mesh Surface... Read more
[NavMeshSurface] NavMesh isn't cropped if it doesn't fit inside NavMeshS...
Steps to reproduce: 1. Open attached project "AI6.zip" 2. Open scene "repro" 3. In hierarchy, select "First" and bake NavMesh 4. In... Read more
[NavMeshSurface]Selecting navmesh surface with mouse drag while holding ...
Reproduction steps: 1.Create new Unity project. 2.Create any game object and attach "NavMeshSurface" component to it. 3.Select it wi... Read more
[NavMeshSurface] Artefacts when NavMeshSurface has Show Voxels enabled
Steps to reproduce: 1. Open attached project "AI8.zip" 2. Open scene "repro" 3. Select "First" game object and in its NavMeshSurfac... Read more
[NavMeshSurface] Debug information isn't moved together with NavMesh
Steps to reproduce: 1. Open attached project "AI9.zip" 2. Open scene "repro" 3. Select "NavMesh Surface" in the hierarchy 4. Enable... Read more
[NavMeshSurface] Use Debug Focus point doesn’t update instantly when che...
Reproduction steps: 1. Create new Unity project. 2. Create any game object and assign "NavMeshSurface" component to it. 3. Click on ... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip" 2. Open scene "repro" 3. In hierarchy, select "NavMesh Surface (1)" and bak... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines