Search Issue Tracker
Crash on "ShaderVariantCollection::GetClassIDVirtualInternal" when Shad...
Reproduction steps: 1. Open attached project. 2. Make sure that game view window is not visible. 3. Play the "Test" scene. 4. Unity ... Read more
AnimationWindow: unexpected curve when duplicating animated child game o...
Repro step (in 5.4.0b1) - create a game object with an horizontal translation animation - create a child game object with a vertical... Read more
EntryPointNotFoundException is thrown if iOSSupport does not exists when...
1. Make sure that PlaybackEngines does not contain iOSSupport 2. Create new project 3. Build and Run to tvOS 4. EntryPointNotFoundEx... Read more
In AnimationWindow, Ctrl-select of master key toggles instead of deselec...
Ctrl-click the "master" key in a group where children keys are partly selected will toggle the children (instead of deselecting them... Read more
[PolygonCollider2D] Error appears in console when prefab is selected
1. Open the attached project and open scene "Scene" 2. Select prefab "GameObject" 3. Notice the error in console Console output: Yo... Read more
[iOS] Forward rendering path is used when Deferred Shading is set
Repro steps: 1) Open the TestProject I attached 2) Build and run MainScene on iPhone6 3) In the build notice the text that shows wh... Read more
[Debug] Running project with attached debugger causes Socket exception i...
Steps to reproduce: 1. Open attached project 2. Open scene "1" 3. Run it and notice "Thread Start!" message in console 4. Open IPC.... Read more
RGBAFloat textures are black on specific Android devices
Reproduction steps: 1. Open the attached project 2. Build and run on Android device 3. Notice that with RGBAFloat the texture is all... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
[UNET] Packet drop simulation causes disconnect when client sends messages via ReliableFragmented channel Client sends a big message... Read more
In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves ...
In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves as if it's set to infinity To reproduce: 1. Open Attached p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP