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Cmd-B shows save dialogue even when build and run is disabled by Editor ...
How to reproduce:1. Create a new project using the default 3D template2. In the Build Settings, set the Architecture to 'Apple Silic... Read more
[Android][OpenGLES 3] GrabPass shaders are not working on Android when '...
Reproduction steps:1. Open the attached user's project "Android Transparency Shader Test 2.zip"2. Go to the Graphics Settings and di... Read more
[Mobile][Profiler] Texture memory not reported correctly in the Profiler...
Reproduction steps:1. Open the attached project "Addressables Memory Not Reported Repro.zip"2. Open the Scene "SampleScene"3. Window... Read more
Player and Editor don't behave the same when creating GameObjects at run...
Reproduction steps:1. Open the attached "MakeARedCube.zip" project2. Open and play the Scene "scene" -> note that the cubes are r... Read more
[Android] WebView is not displayed on devices running Android 12
Repro steps:1. Open the project 'android12-view-problem'2. Build and Run on an Android device with Android 12 Expected result: Webvi... Read more
UI corrupts and Editor crashes when opening Modal dialog from another Mo...
Reproduction steps:1. Open user attached Project2. Press Tests > Show DialogA > Show DialogB3. Close DialogB4. Close DialogA5.... Read more
Opening the Profiler (Standalone Process) causes multiple errors when th...
How to reproduce:1. Create a new project2. Install the UI Toolkit package3. Select Window > Analysis > Profiler (Standalone Pr... Read more
[AssetBundles] Terrain Shaders are not loaded in 2019.4 Builds and above...
How to reproduce:1. Open the attached "AssetBundles2018.zip" project in 2019.4 or above2. Open the "SampleScene" Scene3. Go to File ... Read more
Force applied on Articulation Body Component is inconsistent with inerti...
Reproduction steps:1. Open project "AMR-POC.zip2. Open Scene "TurtlebotInertiaTest"3. Enter Play Mode4. Press the up and down arrow ... Read more
[Linux] Japanese characters can not be entered anywhere in the Editor wh...
How to reproduce:1. Open attached project "JunInvader.zip"2. Switch to "Japanese (Mozc)" and select "Hiragana" as Input Mode in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used