Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
Issue ID
UUM-111835
Regression
No
Not all Types in Project Settings > Scene Template are truncated and margin is missing next to scrollbar
Steps to reproduce:
1. Create new Unity project
2. Open Project Settings window
3. Select “Scene Template”
4. Press “Add type…”
5. Observe the longer type names
Actual results: Longer Types names are not truncated, for example (Graphs.AnimationStateMachine.AnimatorStateTransitionInspector) and margin is missing next to scrollbar
Expected results: All longer Types names are truncated, margin is not missing next scrollbar
Reproducible with versions: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Tested on (OS): macOS Silicon, Sequoia 15.5 (M1)
Notes:
- on 6000.0.54f1 longer Type names are cut-off
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Bug is really minor in an are not really used. No bandwidth to fix it.