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[Standalone] Force Single Instance ignored when launching from a batch
1. Open "case_817995-MultipleInstances/Build" folder.2. Try to run "MultipleInstances.exe" twice.This proves that "Prevent Multiple ... Read more
AudioSource returns wrong time when rotating camera
-e: see title -repro:--Open attached project--Build and run Main scene on browser--Rotate camera around--NOTICE AudioSource.time wil... Read more
Normalized time in AnimatorStateInfo is late to update it's value after ...
Steps to reproduce:1. Open users attached project.2. Observe "TestScript" script.3. Open "Animator" window.4. Enter play mode.5. Obs... Read more
2D Rect Mask Skews Children Instead of Rotating With Them
Steps to reproduce:1. Open attached project2. Open "Repro" scene3. Select "Canvas/Mask" in the hierarchy4. Try to rotate "Masks" Z a... Read more
Crash on "IsStreamedBinaryCompatible" when opening the scene
Reproduction steps:1. Open "Test6" attached project.2. Editor crashes.3. Open this project again.4. Open "Assets > Animals > A... Read more
[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
Crash in CxxThrowException when duplicating object
To reproduce:1. Open attached project2. Duplicate the object "10)" (Prac10 -> prac10Page00 -> line 2 -> click on "10)")3. E... Read more
Materials Break when switching build Architecture
Steps to reproduce:1. Open attached "Case 817898 repro" project2. Open test scene-- Take a look at the textured model3. Go to build ... Read more
Mask UI Component needs to be re-enabled in order to mask image correctly
Steps to reproduce:1. Open project2. Open "Mask5.4bf2Report" scene-- Look at the game window. Notice that there are no UI components... Read more
[OSX] Mac builds crash on startup with Capture Display enabled
Steps to reproduce:1) Open the attached project or create a new one.2) Build the project for OSX.3) Launch the build. The project ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS