Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0a1
Issue ID
782235
Regression
No
[WebGL2.0] Error spam on running build: glGetIntegerv: GL_INVALID_ENUM
-e: see title, tested in FF Beta (46) and nightly (48), canary(51)
-repro:
--create empty 3D project
--save default scene and add to build target
--add WebGL 2.0 at the top of the graphics APIs
--build and run for WebGL
--NOTICE error spam in browser console
Error: WebGL: texImage2D: Invalid internalformat/format/type: 0x1908/0x1908/0x8d61 ca33435d-14dd-4dbd-927e-6dd5d9d333c4:1:325042
glGetIntegerv: GL_INVALID_ENUM: enum argument out of range
(Filename: D:/Mercurial/unity/Runtime/GfxDevice/opengles/ApiDebugGLES.cpp Line: 512)
ca33435d-14dd-4dbd-927e-6dd5d9d333c4:1:190791
OpenGL Error after calling glGetIntegerv()
(Filename: D:/Mercurial/unity/Runtime/GfxDevice/opengles/ApiDebugGLES.cpp Line: 512)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment