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Display.displays does not update when connecting/disconnecting an extern...
Reproduction steps:1. Open attached project "Case_1330759"2. Build and Run the Project3. Observe the Text in the Build4. Connect an ... Read more
Maximize on Play momentarily doesn't show Game view when entering Play Mode
Reproduction steps:1. Create 3D Project2. Toggle on 'Maximize on Play'3. Play Scene4. Observe Game view Expected result: Game view i... Read more
[XR SDK] Line renderer collides the controller when Single Pass renderin...
Reproduction steps:1. Open the attached project ("1332105R.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Set Game windows... Read more
[HDRP] custom pass utils function blit two full screen triangles instead...
https://forum.unity.com/threads/custompassutils-some-pixels-drawn-twice-fixed-size-render-targets-not-working.1096018/ Read more
Terrain Shader is not saved when restarting the editor after upgrading M...
Terrain Upgraded to SRP Materials are not saved when restarting the EditorHow to reproduce:1. Open the attached "1332937_Repro" proj... Read more
[UIR] Graphview text contains artifacts when the graph is zoomed out
How to reproduce:1. Open the user's attached "GraphView" project2. Open the "Simple Graph" window (GraphView->SimpleGraph)3. In t... Read more
Value set to serialized fields in OnValidate() method doesn't get displa...
Reproduction steps:1. Open user's project "Prefab test.zip"2. Select "Master Variant" Prefab in Assets/Prefabs3. Enter Prefab editin... Read more
Mouse cursor flickering when hovering over editor window edges on Window...
Reproduction steps:1. Create a new project2. Select View Tool in the top toolbar (Hand icon)3. Hover mouse cursor over editor Scene ... Read more
[Android][IL2CPP] UnityLinker.exe fails to build a project when it conta...
How to reproduce it:1. Open the user's attached project "WanderingStar.zip"2. Build and Run it on Android3. Observe the Console wind... Read more
"Wireframe" and "Shaded Wireframe" Scene View shading modes don't work w...
1. Open a project and make sure the graphics API is set to DX122. Create a new "Unlit" shader asset and add '#pragma use_dxc' to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed