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Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
Direct blend tree "Normailze Blend Values" does not normalize
1. What happenedEnabling "Normalize Blend Values" on a direct blend tree, does not normalize blend(s). 2. How we can reproduce it us... Read more
www.size not working using LoadFromCacheOrDownload
To reproduce:1. Open attached project2. Open cargarBundles scene3. Press play4. Notice error in console Read more
Would be nice to have support for Undo for Preset Libraries (Colors, Gra...
I found myself replacing the wrong color in my Preset Library and wanted to get my old one back, but pressing Ctrl+Z to undo didn't ... Read more
[ES] Masking does not work on Tegra 4 in Unity 5
Masking does not work on Tegra 4 Android device, with Unity 5 versions Read more
Reactivating a UI object that has an animator attached rebinds the animator
Steps to reproduce: 1. Open the attached project2. Open and play 'ButtonTestScene'3. Click the 'Play Anim' button4. While the animat... Read more
[WP8.1] Custom splash screen is zoomed in
To reproduce:1. Build & run the attached project. It has a custom splash screen setup2. Notice the the custom splash screen is d... Read more
Profiler->GPU usage: Hierarchy and Timeline modes are the same
Profiler->GPU usage: Hierarchy and Timeline modes are the same 1 Create new project and open Profiler window2 Press Add Profiler-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc