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[iOS] The Player freezes when closing the Notification Center and quickl...
Steps to reproduce:1. Open the “IN-107413” project2. Build and Run3. Swipe down to the Notification Center4. Swipe up back to the Pl... Read more
Broken UI in Default Preset Add Section of "Preset Manager" window
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Preset Manager" item Click "Add Default Prese... Read more
Code runs slower when using a cached exception instance compared to crea...
How to reproduce:1. Open the “IN-102980“ project2. Open Window > General > Test Runner3. In Test Runner select “Player” and cl... Read more
Some package directories are not found, and errors are thrown in the Con...
How to reproduce:1. Open the “workspaces.zip“ project2. Observe the Console Expected result: Nothing is thrown in the ConsoleActual ... Read more
Window Zoom stops working after Editor window is moved
Steps to reproduce:1. Create a new project2. Zoom Editor window a couple of times (Window > Zoom) and observe3. Make sure you are... Read more
Unable to pan outside of the active state viewing window in the Animator...
How to reproduce:1. Open the "PauseAnimatorState.zip" project2. Open the "SampleScene"3. Enter Play Mode4. Select the "Cube" GameObj... Read more
The position of the "X" in the search section is not consistent with oth...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Preset Manager" item Enter any string into th... Read more
Crash when reimporting fbx asset used as tree by specific Terrain component
How to reproduce:1. Open the attached “IN-103806.zip” project2. Open the “SampleScene”3. Move the Scene View camera closer to the “T... Read more
NullReferenceException errors appear in the Console and Inspector window...
How to reproduce:1. Create a new project2. In the Project view, select Create > Scripting and create a new .cs file3. In the Proj... Read more
ObjectPool's pool is destroyed when entering Play Mode without reloading...
How to reproduce: 1. Open the project “IN-105606_Pooling”2. Enter Play Mode3. In the Hierarchy, observe the “GameObject” Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS