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Votes
0
Found in
2022.3.64f1
6000.0.53f1
6000.1.11f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111059
Regression
No
Unable to pan outside of the active state viewing window in the Animator when the Play Mode is paused
How to reproduce:
1. Open the "PauseAnimatorState.zip" project
2. Open the "SampleScene"
3. Enter Play Mode
4. Select the "Cube" GameObject in the Hierarchy
5. Pause the Play Mode
6. Try to pan in the Animator window
7. Observe the Animator window
Expected result: You can pan in the animator anywhere
Actual result: You can pan only where the active state is visible
Reproducible in: 2022.1.0a1, 2022.3.64f1, 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- When in Play Mode, it is understandable why you are not allowed to pan outside of the viewing window of the active state; however, this should be disabled when the Play Mode is paused. Therefore, this is only a usability issue. Often, exiting Play Mode to observe other states and their behavior is hardly practical
- Additionally, because of this, other sub-state machines cannot be entered
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Resolution Note:
This is not a bug, but rather the expected behaviour when using the “Auto Live Link” mode. To avoid this behaviour, disable the Auto Live Link mode in the top right corner of the Animator window.
For reference, see the Navigation section and the Auto Live Link documentation here: https://docs.unity3d.com/6000.1/Documentation/Manual/class-AnimatorController.html
Thank you.