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Votes

0

Found in

2022.3.64f1

6000.0.53f1

6000.1.11f1

6000.2.0b9

6000.3.0a1

Issue ID

UUM-111059

Regression

No

Unable to pan outside of the active state viewing window in the Animator when the Play Mode is paused

-

How to reproduce:
1. Open the "PauseAnimatorState.zip" project
2. Open the "SampleScene"
3. Enter Play Mode
4. Select the "Cube" GameObject in the Hierarchy
5. Pause the Play Mode
6. Try to pan in the Animator window
7. Observe the Animator window

Expected result: You can pan in the animator anywhere
Actual result: You can pan only where the active state is visible

Reproducible in: 2022.1.0a1, 2022.3.64f1, 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- When in Play Mode, it is understandable why you are not allowed to pan outside of the viewing window of the active state; however, this should be disabled when the Play Mode is paused. Therefore, this is only a usability issue. Often, exiting Play Mode to observe other states and their behavior is hardly practical
- Additionally, because of this, other sub-state machines cannot be entered

  1. Resolution Note:

    This is not a bug, but rather the expected behaviour when using the “Auto Live Link” mode. To avoid this behaviour, disable the Auto Live Link mode in the top right corner of the Animator window.

    For reference, see the Navigation section and the Auto Live Link documentation here: https://docs.unity3d.com/6000.1/Documentation/Manual/class-AnimatorController.html

    Thank you.

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