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[AnimationWindow] UI rotation can't be recorded
How to reproduce: 1.Open the attached project "Animation_Bug" 2. Open the scene "animation_bug" 3. Open the Animation Window 4. Sele... Read more
[MSE] SceneManager.sceneCountInBuildSettings gives 0 until you run the game
How to reproduce: 1. Open the attached project 2. Notice that there are two scenes 3. Go to Build settings to be sure that there are... Read more
AudioMixer loaded from prefab which is in AssetBundle gets corrupted
Repro steps: 1) Open the scene in the project attached 2) Click play 3) Select MasterAudioManager 4) Notice that Game_AudioMixer is ... Read more
Project containing DLL files failed to compile with IL2CPP for WebGL
To reproduce: 1. Open attached project 2. Try to build for WebGL Actual result: build failed with errors in console: "ERROR root... Read more
[tvOS] Simulator crashes with 'Symbol not found: __ZN2gl17GetCurrentCont...
To Reproduce: 1. Build & Run the attached (or any project) for tvOS simulator. 2. Observe that when the simulator is loaded, the ap... Read more
Radius and radiusVariance variable of Input.GetTouch always return unexp...
1. Run the attached project (or use any script that shows values of radius and radiusVariance variable of Input.GetTouch) on iOS and... Read more
altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...
1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more
On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...
1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device 2. Touch... Read more
[Particles] Invalid AABB / InFinite errors in 5.3.1
When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with pa... Read more
BuildAssetBundles creates an extra empty assetbundle for the output folder
Repro steps: 1) Open the project 2) Click Assets -> Build Bundles 3) Notice in the Output folder there is empty Output assetbundle 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window