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Add Mesh (+) button is overlapping with Material field for the Particle ...
Add Mesh () button is overlapping with Material field for the Particle system. In the particle system, for the Renderer parameter, f... Read more
Select Mesh window remains open in the particle system even when perform...
Select Mesh window remains open in the particle system even when performing the undo action. In the particle system, under the Rende... Read more
[Shadergraph] User is allowed to plug route into both vertex and fragmen...
Repro steps:1. Create a new URP Lit graph2. right click the vertex stack in between stack nodes and choose "create node"3. Choose "C... Read more
Plugin inspector in the editor doesn't allow selecting CPU architecture ...
This means that you cannot have two different native plugins that are named the same for Intel and Apple silicon editors. Read more
UnityWebRequest does not respect auto proxy settings
How to reproduce:1. Open the attached "ProxyIssue.zip" project2. Set proxy settings to Automatic proxy setup (in Windows proxy setti... Read more
Graphics.CopyTexture creates corrupted texture assets when copying compr...
Steps to reproduce:1. Open the attached project.2. Open the "Test" Scene3. Enter the PlayMode4. Select four newly created ".asset" f... Read more
Shader is not recompiled after making changes during Play Mode
How to reproduce:1. Open the user's attached "ShaderComp.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the "S... Read more
A docked Editor window can't be resized when "autoRepaintOnSceneChange" ...
Steps to reproduce:1. Download and open the user's project "2021_2_DockedWindowCantBeResized.zip"2. Click on Window > Test Window... Read more
[DXR] Light Probe evaluation in ray tracing shaders results in wrong amb...
Light Probe evaluation in ray tracing shaders (closest hit shader) leads to wrong ambient colors. Also Light Probe Proxy Volume is n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default