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Monospaced Fonts do not maintain a fixed width when using the Bold variants
How to reproduce:1. Open the attached “IN-105234” project2. Open the “SampleScene” Scene3. Observe the text in the Game view Expecte... Read more
UI is not rendering and an error is thrown when FXAA is enabled and came...
How to reproduce:1. Create a new 2D URP project2. Duplicate the “MainCamera“ and change its type to “Overlay“3. Create a UI > Pan... Read more
[GLES] Black screen when an application is opened on an Android device
How to reproduce:1. Open the “BlackScreenTest.zip“ project2. Open the “Test“ scene3. Build and Run for Android Expected result: Appl... Read more
The drawing priority of the Camera flickers when using a Camera stack
Reproduction steps:1. Open the attached “IN-104921” project2. In the “Build Settings” window, enable “Development Build”3. Build and... Read more
"ScreenOrientation" leads to visual errors when screen orientation is sw...
How to reproduce:1. Open the attached "IN-103063" project2. Build and run the project on a selected Android device3. In the Android ... Read more
"Asset Labels" section appears in Inspector when selecting a Scene GameO...
How to reproduce:1. Create a new empty project2. In the Hierarchy window select the “Main Camera” GameObject3. Observe the Inspector... Read more
Transparent .webm video does not show transparency on Firefox (WebGL) wh...
How to reproduce:1. Open the project “IN-105305“2. Build&Run the “BugRepro” scene3. Run the application in the Firefox browser4.... Read more
Animator window shows a different layer name than the layer selected whe...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new "Cube" GameObject (GameObject > 3d Ob... Read more
Animator window Layer names have no character limit and is not truncated...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new "Cube" GameObject (GameObject > 3d Ob... Read more
Animator Parameter name has no character limit and is not truncated whic...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new "Cube" GameObject (GameObject > 3d Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS