Search Issue Tracker
Active
Under Consideration for 6000.4.X
Votes
0
Found in
2021.3.51f1
2022.3.64f1
6000.0.52f1
6000.1.9f1
6000.2.0b8
6000.3.0a1
6000.4.0a1
Issue ID
UUM-110373
Regression
No
Animator window Layer names have no character limit and is not truncated which results in the “Auto Live Link” button disappearing when the Layer name is long
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new "Cube" GameObject (GameObject > 3d Object > Cube)
- Open the Animation window (Window > Animation > Animation)
- Create a new animation by pressing the "Create" button in the Animation window
- Open the Animator window (Window > Animation > Animator)
- Click "Layers" button in the Animator window
- Create a new layer with a very long name
- Observe the Animator window
Actual results: The "Auto Live Link" button disappears because the layer name is too long
Expected results: The layer name either has a limit of characters or is truncated in the Animator window
Reproducible with versions: 2021.3.51f1, 2022.3.64f1, 6000.0.52f1, 6000.1.9f1, 6000.2.0b8, 6000.3.0a1
Tested on (OS): macOS Silicon Sequoia 15.5
Notes:
- Reproduces whether the window is docked or not, and if fullscreen or not
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment