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TextMeshPro Shader "Mask" field does not update in Inspector when changi...
How to reproduce:1. Open the “IN-106022_TMPMaskOffIssue“ project2. Open the “SampleScene”3. In the Hierarchy window select “Canvas/T... Read more
[HDRP] Broken Wireframe Draw Mode
[https://discussions.unity.com/t/unity-6-broken-wireframe-mode/1528029] I checked, post is clear enough to not need repro project or... Read more
Preview window buttons are pushed out by header text
How to reproduce:1. Open the “IN-105687.zip“ project2. Open the “MainScene“ Scene3. In the Hierarchy, select the “LogUI > Scroll ... Read more
Standalone Build Resolution and Screen Mode settings do not match Player...
How to reproduce: 1. Open the project “IN-103109_BuildProfile”2. Open the Player Settings, File → Build Profiles → Player Settings…3... Read more
“Invalid editor window of type: UnityEditor.ObjectSelector” error messag...
Steps to reproduce:1. Open the attached “Repro” project2. Double-click the Console Window Tab to maximize it3. Observe the Console W... Read more
Vietnamese keyboard inputs duplicate symbols in Android Player when Hide...
How to reproduce:1. Open the attached "IN-104931" project2. Build and Run the project on a selected device3. In the Android Player w... Read more
Package Manager tooltips cover domain reload window
Steps to reproduce:1. Create a new project2. Open Package Manager (Window > Package Management > Package Manager)3. Select any... Read more
CBuffer not populating when using SRP Batcher compatible shader
How to reproduce:1. Open the attached “IN-105427“ project2. Open Assets/ISS/ReproScene3. Observe the Game View Expected result: All ... Read more
Objects cannot be selected through the Scene view when Mesh Renderer Com...
How to reproduce:1. Create and open a new project2. Create a Cube in the Scene3. Add any 3D Collider component and remove Mesh Filte... Read more
Lens Flare shines trough GameObjects when Screen Space Occlusion is enab...
Reproduction steps:1. Open the attached “LensFlareIssue” project2. Build the project for the Android platform3. Run the built projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS