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Line Renderer improperly displays Reflection Probe Usage
To reproduce: Attach a Line Renderer component to a GameObject. Look at the Reflection Probe Usage field in the inspector. Reflecti... Read more
Regression: LobbyManager works in wrong way with Minimum Players field
What happened Regression - this bug is not present in latest 5.2.3p2 and in 5.3.0a1, but present since 5.3.0b2 and in 5.4.0a5 When y... Read more
When using LobbyManager and start game - both LobbyPlayerPrefab and Game...
What happened When you using LobbyManager and different prefabs for LobbyPlayerPrefab and GamePlayerPrefab slots and start Game - bo... Read more
[Texture] Grass texture gets corrupted after adding fbx detail mesh as b...
Steps to reproduce: 1. Open Unity; 2. Open attached project; 3. Open 'test.unity' scene; 4. Notice that there is a terrain with pa... Read more
[WebGL] Spelling error in editor for dev option
-e: then vs than -repro: --build settings --select webgl --check dev build --NOTICE that it should be "than" rather than "then" Read more
Unity crashes sometimes after deleting asset files from project folder
Steps to reproduce: 1. Open Unity; 2. Create new project and scene; 3. Import Vehicles package from Standart assets (Assets --> Imp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors