Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.0a1
Issue ID
765971
Regression
No
Crash with Playable API when destroying a mixer with implicitly created AnimationClipPlayables
Crash with Playable API when destroying a mixer with implicitly created AnimationClipPlayables
A mixer has clips added implicitly with the SetInputs(AnimationClip[]) interface. When destroying the mixer with Destroy(), we expect the clips to be destroyed too.
Unity crashes on the next update after the Destroy()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment