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'Unwrapping.GenerateSecondaryUVSet' does not work with submeshes when th...
How to reproduce:1. Open the “LightmapUVBug.zip“ project2. Open the “SampleScene“3. Select "Mesh.065" and focus on it in the Scene v... Read more
[URP]Camera Output Texture has wrong scale when using Bilinear Upscale F...
How to reproduce:1. Open the “IN-104879_OutputTextureRenderScale“ project2. Open the “SampleScene”3. Ensure Assets/Settings/PC_RPAss... Read more
The "com.unity.template.urp-blank" and "com.unity.template.hdrp-blank" t...
Reproduction steps:1. Create a new “com.unity.template.urp-blank” or “com.unity.template.hdrp-blank” template project2. Open the Pro... Read more
The water normal map and waves fade out when moving away from the origin
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/OutdoorsScene.unity” Scene3. In Game view, observe t... Read more
Inspector field does not revert to mixed value on Undo when new value ma...
How to reproduce:1. Open the “IN-104601_MixedValueBugs“ project2. Select “ExampleA“ and “ExampleB” in the Project window3. In the In... Read more
Crash on mono_jit_compile_method_with_opt when opening a specific project
How to reproduce:1. Open the attached “CrashRepro“ project Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6 Repro... Read more
URP Terrain Shaders are always included when building on any target plat...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles” and under Platform settings enable “Developme... Read more
Test assembly files are not generated when using a local package include...
Reproduction steps:1. Open the attached “IN-104694_package_tests” project2. Click Window > General > Test Runner3. In the Test... Read more
Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/MainMenu.unity“ Scene3. Enter Play Mode Reprodu... Read more
[Search] Filtering by interface type does not work.
Steps to reproduce: Open or create any project. Open or create any scene. Create a component that inherits from an interface called ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS