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Fixed

Fixed in 2022.3.68f1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b7, 6000.4.0a1

Votes

0

Found in

2022.3.63f1

6000.0.51f1

6000.1.8f1

6000.2.0b6

Issue ID

UUM-109482

Regression

No

'Unwrapping.GenerateSecondaryUVSet' does not work with submeshes when they have offsets on baseVertex

-

How to reproduce:
1. Open the “LightmapUVBug.zip“ project
2. Open the “SampleScene“
3. Select "Mesh.065" and focus on it in the Scene view
4. In the Inspector, right-click the "Lightmap UV Gen" Component, and select "Generate Lightmap UVs"
5. Observe the Scene view and the mesh in it

Expected result: Some different submesh vertices are connected
Actual result: Different submesh vertices are not connected

Reproducible in: 2022.1.0a1, 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- Though this has not been tested locally, the user has mentioned that the problem can be worked around by removing the offset of the baseVertex before calling the method
- The mesh can be restored by right-clicking the "Lightmap UV Gen" Component and selecting "Restore Original Mesh."

  1. Resolution Note (fix version 6000.4.0a1):

    Fixed in 6000.4.0a1

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