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Generic methods with [HideInCallstack] are present when “Strip logging c...
Reproduction steps:1. Open the attached “IN-104937_My project.zip“ project2. In the Console window’s options (3 vertical dots), enab... Read more
[iOS] The pressure of the Pen input is sometimes registered incorrectly ...
How to reproduce:1. Open the “ApplePencilPressure.zip“2. Open the “SampleScene“3. Build and Run for iOS4. With an Apple Pencil Pro l... Read more
Transitions are being skipped in the Animation Controller when disabling...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/AnimatorLOD/Demo/Scenes/StressTest.uni... Read more
Memory address leaks when using Visual Elements in a specific project
How to reproduce:1. Open the attached project UUM-109369.zip2. Open the SampleScene and enter Play ModeSearch3. Click "Add Children"... Read more
Inconsistent folder icon used in Search Index Manager "Roots" section
Steps to reproduce: Create a new Unity Project Open the Search Index Manager window at (menu: Window > Search > Index Manager)... Read more
Input fields in Search Index Manager shift buttons out of view on long t...
Steps to reproduce: Create a new Unity Project Open the Search Index Manager window at (menu: Window > Search > Index Manager)... Read more
[Quest][GLES3] Transparent materials disappear due to FullScreenRenderPa...
Steps to reproduce:1. Open the attached user's project "MSAA_SPSBlit.zip"2. Switch to Android Platform3. Ensure OpenGLES3 is set as ... Read more
Check mark in Tag element is misaligned when hovered on in Game view
Steps to reproduce:1. Create new Unity project2. Create UI Document in Hierarchy3. Create UI Document in Project window4. Make sure ... Read more
Poor contrast on Animation Clip names properties when using the Dark mode
How to reproduce:1. Create a new Unity project2. Open the Animation window and create any Animation Clip for any GameObject3. Add an... Read more
Reverting and Applying [SerializeReference] List property creates persis...
Reproduction steps:1. Open the attached “IN-103686.zip” project2. Select the “New Prefab Variant” from the Project Window3. In the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS