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UI Builder Inspector and left side bars are not scrollable when window i...
Steps to reproduce:1. Create a new project2. Create UI Document (Create > UI > UI Document)3. Double-click on the newly create... Read more
Cancelling a build during "Incremental Player Build" step returns wrong ...
Steps to reproduce: Open attached project (build_cancel_test.zip) Click "BUILD TEST/Clean Build - macOS" menu button (reproduces wit... Read more
UI Builder Library scrollbar icons overlap when window is resized to be ...
Steps to reproduce:1. Create a new project2. Create UI Document (Create > UI > UI Document)3. Double-click on the newly create... Read more
Changing Transform.position.z per-frame should not affect Rigidbody2D in...
Steps to reproduce: Load the project in the attached "RigidbodyPositionZBug" Load the "SampleScene" scene. Hit Play. Actual results:... Read more
"ArgumentOutOfRangeException" and UITK is rendered incorrectly when buil...
Reproduction steps:1. Open the attached “IN-104129.zip” project2. Go to File > Build Profiles3. Enable “Development Build” checkb... Read more
Behaviour.isActiveAndEnabled desyncs when checked from a sibling compone...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Repro.unity“ Scene3. Enter the Play Mode4. Observe the... Read more
ContextClickEvent not fired at runtime for UI Toolkit elements when righ...
How to reproduce:1. Open the “IN-103573_ContextClickEvent“ project2. Open the SampleScene3. Enter Play mode4. Right-click on the “RU... Read more
Navigation Agent stops moving where multiple different NavMesh Surfaces ...
How to reproduce:1. Open the “BugTest.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the red Capsule Game Object ... Read more
[Linux] FPS limit statistics in GameView becomes unreliable for some tim...
Reproduction steps:1. Open the attached “LinuxGpuTest.zip” project2. Open the “Assets/_LinuxGpuTest/SceneEmpty.unity” scene3. Enter ... Read more
InternalCallRegistrationWriter attempts to launch with Mono when buildin...
How to reproduce:1. Open the attached "IN-95032" project2. Build the project for the Android platform3. Observe the Console window E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS