Search Issue Tracker
Documentation is missing information regarding RichText being disabled i...
Rich text has been disabled in custom editor scripts by default. This has been done as there were some issues with custom editors sh... Read more
Profiling of WP8 player stops working after Editor restart
Steps to reproduce:1. Open Unity2. Export Visual Studio project3. Deploy and run on device as Release4. In Editor, open profiler tab... Read more
Inconsistent MonoDevelop behavior
1. Create a project and a script in it2. Double click on the script3. Not every time: [MonoDevelop opens every opened solution twice... Read more
RC Mini Racers shows Development Console with NRE errors and black screen
To reproduce NRE errors:- Make sure that your web player setting is set to the "Test" and "Development" channel- Launch this game: h... Read more
Exceptions are thrown when a script is added as a component
To reproduce:1. Create a new project or open the attached one2. Select "Main Camera" and click "Add Component" in the Inspector3. Se... Read more
[Win Store Apps] Device watcher error. Can't run WSA apps
Issue happened because of branch code merge error. Reproducible on Win8 and Win8.1 with latest 4.5.0a3. Read more
Duplicate script names in firstpass vs standard assemblies produces corr...
To reproduce: 1. Open the attached project and "repro" scene2. Observe that there are two 'MouseLook' scripts in the project, one in... Read more
The SpriteRenderer Material field component in the inspector can be deleted
To reproduce:1. Create a project and import a sprite2. Add the sprite to the scene and select it3. In the inspector, right click the... Read more
Performance issue when using PolygonCollider2d.SetPath().
1) What happenedPerformance issue when using PolygonCollider2d.SetPath(). This example shows the timing difference when using MeshCo... Read more
[Crash] Out of memory crash entering Play mode. Potentially Scaleform re...
To reproduce:1. Create a new project2. Import bug.unitypackage3. Open RenderingBug scene4. Enter play modeExpected result: You enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS