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Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific p...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
"[Header]" attribute is misaligned when placed before an InputActionProp...
How to reproduce:1. Open the “IN-103606_InputActionsHeaderBug“ project2. In Hierarchy window select the Cube GameObject3. Observe th... Read more
[Android][GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointer...
How to reproduce:1. Open the "AndroidMultiTouchTest.zip" project2. Build and Run for Android3. In the app touch 9 or more fingers to... Read more
AudioSource.time prints out 0 when AudioSource is not playing even if it...
How to reproduce: 1. Open the project “IN-103131_AudioTime”2. Enter Play Mode3. Observe the Console Expected result: After setting t... Read more
Drag & drop and object picker assignment fail when ExposedReference vari...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the Timeline wi... Read more
Separation lines between minimized fields become invisible when scrollin...
How to reproduce:1. Create and open a new project2. In the toolbar, navigate to Window > Analysis > Profiler3. In the Profiler... Read more
Decal not projected on top of a Lit Material when MSAA is disabled, and ...
How to reproduce: 1. Open the project “IN-103785_DecalBug”2. Build the project, File → Build and Run3. Observe the Standalone Build ... Read more
UI Builder “Create Template” Fails with Invalid UXML and Missing Root El...
Steps to reproduce:1. Open the user's attached project "roster-tool.zip"2. Open the "Assets/Views/GameView.uxml" file in the UI Buil... Read more
CPU frame times spike at regular intervals in the Profiler when in Play ...
How to reproduce:1. Create and open a new project2. Make sure the project is running with DX12 graphics API3. In the toolbar, naviga... Read more
"Trying to draw gizmos while inside a renderpass" error message is throw...
Steps to reproduce:1. Open the attached “Repro.zip“ project2. Open the “_Menu” Scene3. Open the Scene View4. In the top-right corner... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS