Search Issue Tracker
Fixed
Fixed in 6000.0.59f1, 6000.2.5f1, 6000.3.0a5
Votes
0
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b5
6000.3.0a1
Issue ID
UUM-108766
Regression
Yes
UI Builder “Create Template” Fails with Invalid UXML and Missing Root Element Errors
Steps to reproduce:
1. Open the user's attached project "roster-tool.zip"
2. Open the "Assets/Views/GameView.uxml" file in the UI Builder
3. In the UI Builder window -> Hierarchy, Right-click on the "#TableTab" and select "Create Template."
4. Observe that the operation fails, and errors appear in the console
Expected Results: The template should be created successfully
Actual Results: The operation fails, and the following errors appear in the console: "Invalid UXML or USS: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: Index out of range: 1"
Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0a2 (193c98086e14), 6000.2.0b5, 6000.3.0a1
Not reproducible with: 6000.2.0a1 (8a01b55183a9)
Could not effectively test on 2021.3.52f1 and 2022.3.63f1 due to different errors present and UXML file being changed after downgrading
Environment tested: Windows 11 24H2
Notes:
-On 2022.3.63f1 these console errors are present after trying to create a template, furthermore the UXML file itself changed after downgrading: "Element 'UnityEngine.UIElements.TabView' has no registered factory method."
-According to the customer, there should be a "missing root element" error present with the reproduction, however neither CQA nor Engine Support could reproduce it
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment