Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.5f1
6000.2.0b4
Issue ID
UUM-108755
Regression
No
Separation lines between minimized fields become invisible when scrolling in the Profiler
How to reproduce:
1. Create and open a new project
2. In the toolbar, navigate to Window > Analysis > Profiler
3. In the Profiler window, change the target to “Edit Mode”
4. Wait for ~5 sec for the Profiler to record some data
5. Disable recording
6. In the module details panel, change the timing data view to “Timeline”
7. Expand the “Job” thread
8. Resize a few of the “Worker #” threads to the smallest size
9. Scroll up and down, in the module details panel
10. Observe the separation lines between threads
Expected result: The separation lines are always shown
Actual result: The separation lines appear and disappear while scrolling
Reproducible with: 2022.1.0a1, 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b4
Reproducible on: macOS 15.3 (M2 Ultra)
Not reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We're working to replace the Profiler Timeline in a U6.x version and this is a cosmetic issue so we won't look at it.