Search Issue Tracker
Fixed
Fixed in 2022.3.68f1
Votes
0
Found in
2022.3.63f1
Issue ID
UUM-108756
Regression
Yes
Decal not projected on top of a Lit Material when MSAA is disabled, and Rendering Path is Forward or Forward+ in a Standalone Build
How to reproduce:
1. Open the project “IN-103785_DecalBug”
2. Build the project, File → Build and Run
3. Observe the Standalone Build
Expected result: The middle square Decal is fully visible over the 2 Planes
Actual result: Half of the Decal is not projected on top of the Lit Plane
Reproducible with: 2022.2.15f1, 2022.3.63f1
Not reproducible with: 2022.2.14f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- This issue is only present in the Standalone Build
- The scene is located in Project → Assets → Scenes → SampleScene.scene
- Relevant assets can be found in the project:
** Anti Aliasing (MSAA): Project → Assets → Settings → URP-HighFidelity.asset
** Rendering Path (Forward+ or Forward): Project → Assets → Settings → URP-HighFidelity-Renderer.asset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment