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Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce1. open attached "CopyTexCrash.zip"2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
Turning of "Resample Curves" in additive layers changes animation movement
Steps to reproduce (or just watch attached gif ):1. Open users attached project.2. Open "Test" scene.3. Enter play mode.--- Note tha... Read more
Ctrl+z does not revert all objects' position when prefab is present and ...
Steps to reproduce:1. Open "TestUndoBug" project2. Open "Scene01" scene3. Select all gameObjects except camera and light4. In the sc... Read more
switching blend trees using Crossfade causes a very slow transition if a...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Press play4. Click RMB and observe normal transition between defau... Read more
Changing the standard shader render mode via script doesn't work in build
Steps to reproduce:1. Create a new Unity 3D project2. Import attached Unitypackage3. Open "Demo" scene4. Press play5. Try to move th... Read more
Profiler shows an entry called "unaccounted"
To reproduce:1. Open attached project2. Open the scene "Global" and play3. Select "new game"4. Click through the menus5. Press "begi... Read more
"GC Alloc" in "ColorTween.TweenValue" on button press
Reproduction steps:1. Open the attached project.2. Open the "Main" scene.3. Make sure that game view windows is big enough to see th... Read more
Crash!!! WebViewWindowPrivate::OnBeforeClose - Collab menu did not work
Collab crashes on closing the Collab Toolbar.Bad CEF cleanup?Stacktrace in editor.log ========== OUTPUTING STACK TRACE =============... Read more
[IL2CPP] Loading cached asset bundles throw Invalid Operation Exception
Steps to reproduce: 1. Open attached project "822689.zip"2. Open scene "Main" and build and run to WebGL. While building select "Bui... Read more
OnMouseEnter/OnMouseExit with external mouse gets called only when mouse...
Reproduction steps:1) Open "822685_OnMouseEnterExit.zip" project2) Build and run "repro" scene3) Using USB OTG adapter connect mouse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS