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Building to iOS on Windows deletes the files inside the target folder
Building to iOS on Windows deletes the files inside the target folder To Reproduce:1) Build to iOS2) Select "Desktop" or "My Documen... Read more
Wrap mode 'PingPong' does not work for material animation
To recreate:1) Open the project that I have attached2) Run the scene3) Notice that blue color jumps into red color rather than fade ... Read more
Standalone build launched in windowed mode appeared to be just black
To reproduce:1. Open the project attached2. Make a build for windows3. Play the build in windowed mode, with the Antialiasing on, on... Read more
Sprite disappears when scale is set to "1-1"
1. Open the attached scene2. Click on a game object (sprite) called "Ahri"3. Click on the "Scale" input field (scale should be "1" b... Read more
Graphics Settings page is not complete
http://docs.unity3d.com/Documentation/Components/class-GraphicsSettings.html intro and explanation is missing. Read more
Input.inputString produces buggy behaviour for arrow keys
to reproduce:1. Open attached inputtest project2. Attach inputTest script to camera3. Enter play mode4. Enter some letters, followed... Read more
FBX file vertices get merged together on import to Unity
Steps to reproduce:1. Download two files attached (16.fbx and 28.fbx)2. Import them both to Unity by drag and dropping to project fi... Read more
Crash when setting a breakpoint and evaluating
Steps to reproduce : - import the project attached- open the scene "MainMenu"- open the script "DedicatedServer"- set a breakpoint a... Read more
Input settings cannot be changed back to mouse clicks/default
To reproduce:1. Create a new project (or open an old one)2. Build and Run3. Once unity game launcher appears switch to input tab4. T... Read more
Input in configuration window does not allow to assign mouse keys on MAC
To reproduce:1) Create new empty project2) Press File->Build & Run3) Build project4) In configuration window select 'Input' t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS