Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0f4
Issue ID
583463
Regression
No
Wrap mode 'PingPong' does not work for material animation
To recreate:
1) Open the project that I have attached
2) Run the scene
3) Notice that blue color jumps into red color rather than fade away. 'pong' animation has been set to PingPong wrap mode, though it just loops instead of 'pingpong'. You will see that in scene, game and animation views.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment