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The Profiler window overrides enabling/disabling profiling through script
To reproduce:1. Open attached project. It contains an editor script that enables profiling2. Enter play mode3. Open Window > Test... Read more
EditorGUILayout.BeginHorizontal does not fit more than two toggles
To reproduce:1. Open attached project2. Open scene "bug"3. Select the Main Camera4. Look at the inspector. Three toggles are in a ho... Read more
SystemInfo.systemMemorySize returns negative value on devices with more ...
Reproduced on:Samsung Galaxy Note 3 LTE (SM-N9005) with Android 4.3 (3 GB of RAM) Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936) Read more
[Camera/ImageFx] Having 2 cameras enabled, first one loses its screen ov...
In the editor's scene there are two cameras. First one has an attached image effect "Screen overlay" with a texture applied. Also, c... Read more
OpenGL ES 2.0 emulation is not available in the editor when it is starte...
This is a regression from Unity 4.2.2f1. When Unity editor is started without any flags, or with "-force-d3d11" flag, the "Edit ->... Read more
Only one event fires trough the loop when setting simultaneous animation...
Steps to reproduce : - import the project attached- open the scene- press play and notice the messages in the console and notice tha... Read more
[Onboarding] Scenes that render quickly stutter in standalone builds usi...
Steps to reproduce : - import the project attacehd- open the scene and press play- look in the profiler and notice that WaitForTarge... Read more
Loading Asset Bundle leaks memory
To reproduce:1. Open attached 'Repro' project If reproducing with newer version, you'll need to recreate AB2. Select one of the file... Read more
Removing Rigidbody2D in play mode disables object collision
To reproduce:1) Open '2DBug.rar' project that user attached.2) Open 'Scene' scene and press play3) You will notice that in 2D part, ... Read more
Unity hangs when running AssetDatabase.ExportPackage with ExportPackageO...
To reproduce:1. Open attached project2. Click custom menu item Build > Export PackagesExpected result: Packages are properly expo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS