Search Issue Tracker
Fixed
Votes
1
Found in
4.3.1f1
Issue ID
584854
Regression
No
[Onboarding] Scenes that render quickly stutter in standalone builds using a lowered fixed timestep
Steps to reproduce :
- import the project attacehd
- open the scene and press play
- look in the profiler and notice that WaitForTargetFPS is consistently dominant
- build a win x86 standalone build with autoconnect profiler
- play the build and use Fantastic quality
- switch to Unity and notice the game does not properly sync to the vblank every frame
*Note:
Screenshot attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment