Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.3.2f1
Issue ID
584950
Regression
No
The Profiler window overrides enabling/disabling profiling through script
To reproduce:
1. Open attached project. It contains an editor script that enables profiling
2. Enter play mode
3. Open Window > TestWindow
4. Press "Enable profiling" - everything works fine
5. Open the porfiler window
6. Click "Record" to disable the profiling
7. Now try clicking "Enable Profiling" on TestWindow again - it gets enabled only for a brief moment (until the profiler window repaints)
Closing the profiler window fixes this
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment