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Missing Beast.dll on 4.5a5
After I install, I can only open 4.5a5 once. After that I get an error that states "The program can't start because beast32.dll is m... Read more
Adding a script to a game object when any of the scripts contain errors ...
To reproduce:1. Open the attached project (it contains a game object and a script with some syntax mistakes)2. Try to drag the "test... Read more
Contextual menu is placed badly when "Select" dialog is invoked
To reproduce:1. Create a new project2. Select the main camera3. Click on the circle that's on the right of Camera component Target T... Read more
uberstrike: character animations don't always play
-e: some of the characters in the game float around in t-pose -repro:--switch channel to 4.5.0a5 (test or alpha)--load https://apps.... Read more
Script component does not get attached if any script contains syntax errors
To reproduce:1. Open the attached project (it contains the main camera and a script attached to it which intentionally cause some co... Read more
Win Store Apps can't detect any connected non-Xbox joystics
Win Store Apps can't detect any other than Xbox joysticks. Read more
[DelayedTextField] Settings under terrain settings -> resolution get rev...
1. Create a new project2. Add a terrain to it3. Click on the terrain in the hierarchy view4. Click on the terrain component -> se... Read more
Crash, when adding a box collider, then reverting to prefab
To reproduce:1. Create a prefab without any colliders2. Place an instance of the prefab in your scene3. Add a box collider to the in... Read more
Creating a prefab from a game object with a sprite and a cloth will caus...
Steps to reproduce : - import the project attached- open the scene "Crash"- drag the "Test Object" to the Project Browser and Unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS