Search Issue Tracker
TextureImporterInspector: "Advanced" foldout collapses always
Reproduction steps: 1. Open user attached project2. Select Art/Blue and expand the "Advanced" foldout3. Additionally select Art/Gree... Read more
TextureImporterInspector: "Mapping" popup text is empty
To reproduce:1. Open attached project2. In the project browser, select Art/Decal_Blood_013. In Import Settings, switch "Texture Shap... Read more
TextureImporterInspector shows "Alpha Usage = Input Texture Alpha" when ...
To reproduce:1. Open attached project2. Select "Blue" in the folder "Art"3. Notice that Alpha Usage is set to none4. Select "Green" ... Read more
Baking with Final Gather on causes shadow artifacts
Steps to reproduce:1. Download and open the attached project2. Open scene "final_gather_artifact"3. Bake lighting Expected result: l... Read more
Character joint animation doesn't have any visual effect in build
How to reproduce:1. Open the attached project2. Open and play Bake2 scene3. Notice that cubes start moving around the scene, because... Read more
ScriptExecutionOrder doest not get applied when entering play mode
Steps to reproduce:(repro video day10_149.mp4)1. open attached project2. open Script execution order window3. set priority of Delege... Read more
[Windows] Cache Server: Adjusting the "Maximum Cache Size" freezes up ed...
How to reproduce:1. Open provided project2. Open Edit/Preferences3. Switch to "Cache Server" tab4. Switch Cache Server to "Local" mo... Read more
"Browse..." button's graphic in cache server menu indicates drop-down me...
To reproduce:1. Open any project2. Open "Unity > Preferences"3. Open the "Cache Server" tab4. Select "Local" in "Cache Server Mod... Read more
Cache Server: Local mode outputs connect failed error
To reproduce:1. Open attached project2. Notice that the cache server mode is set to "Local"Notice these errors:Socket: connect faile... Read more
[HLAPI] Changing NetworkTransform sendInterval to higher than 30 by scri...
Steps to reproduce:1. open attached project2. build and run3. connect one as host and one as client-> server has set NetworkTrans... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor