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0
votes
Fixed

[Frame debugger] deferred lighting mode doesn't show RenderTarget previe...

Graphics - General

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Jun 22, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached project " FrameDebugger.zip" and open in Unity.2) Open scene 'scene'.3) Make sure Main Came... Read more

0
votes
By Design

Particle System gizmo never shows up

Editor - Other

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Jun 22, 2016

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Version/s: 5.3.4f1

1. load attached project or create one from scratch2. go to GameObject -> particle system Result: the gizmo never shows up, even ... Read more

2
votes
Won't Fix

Error when expanding the gameobjects in the Hierarchy for Layout Groups ...

UI

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Jun 22, 2016

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Version/s: 5.4.0b22

Steps to reproduce : - open the UI Sample project- open the Layout Groups scene and press play- select an object in the Hierarchy an... Read more

0
votes
Duplicate

SetRenderTarget drawing a fullscreen quad not working correctly (MVP->VP...

Graphics - General

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Jun 22, 2016

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Version/s: 5.4.0b22

Steps to reproduce : 1) Download attached project "full_screen_quad_issue.zip" and open in Unity.2) open scene "scene" and press pla... Read more

4
votes
Fixed

[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR

VR

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Jun 22, 2016

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Version/s: 5.4.0b22

To reproduce:1) Open attached project2) Make sure AA in quality settings is not disabled3) Build and run for GearVR (make sure you h... Read more

0
votes
Duplicate

[Optimize Game Objects] Animated meshes causes scaling issues in Play mode

Animation

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Jun 22, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity.2) Open scene "Test" and press Play.3) ... Read more

0
votes
Not Reproducible

Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce:1. Open attached project2. Play the scene "TestScene"3. See the log, the buffer created with the IndirectArguments type... Read more

0
votes
Fixed

[BuildPipeline] Post processing callbacks still have previous platform p...

Scripting

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Jun 22, 2016

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Version/s: 5.3.5p4

Reproduction steps:1) Open attached project2) Go to Build Settings3) Switch to Android or iOS platform4) Clear the console5) Switch ... Read more

0
votes
Duplicate

Particle.Stop() shows wrong state

Shuriken

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Jun 22, 2016

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Version/s: 5.4.0b22

Steps to reproduce(not always reproducible):1. Open "TestScene" project in Unity 5.4.0b23.2. Press play button in toolbar.3. Hold ar... Read more

0
votes
By Design

Compute Buffer created with the flag IndirectArguments cannot be bound a...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce:1. Open attached project2. Play scene3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more

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