Search Issue Tracker
[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...
Reproduction steps:1. Open the attached project.2. Build and run the "Main" scene for iOS.3. Application crashes. Notes:Doesn't cras... Read more
JsonUtility fails to parse non-Latin characters in Unity 5.5 beta
JsonUtility fails parsing Japanese letters (like 日本語). Steps to reproduce:1) Open the attached project.2) Open scene 'Test'.3) Press... Read more
Unity 5.5 corrupts scene or incorrectly reports it as corrupted
- Download and import the Asset Store Package called BIG Environment Pack- Try to open the scene Isle_01 from the Scenes folderUnity... Read more
Building AssetBundles doesn't work in Unity 5.5 if script is not in Edit...
How to reproduce:1. Open the attached project2. Build AssetBundles (Asset Bundles -> Build)3. Notice few errors: one is regarding... Read more
One of the UI Canvas does not render in build
How to reproduce:1. Open the attached project2. Open and play the scene "Scene"3. Observe the text from both canvases rendering4. Bu... Read more
Setting the "isActive" bool to true in "GUIStyle.Draw()" does not make b...
in "GUIStyle.Draw ()" setting "isActive " to true does not make the button active(green) unless you also set "isHover" to true.Steps... Read more
Negative speed in states or blend trees causes root motion character to ...
How to reproduce:1. Open the attached project2. Open and play Repro scene3. Watch as the character warps into a new position after t... Read more
Unity crashes after selecting whether to delete local cache
To reproduce: 1. Open any project2. Press "Unity > Preferences"3. In the "Cache Server" tab, change "Cache Server Mode" to "Remot... Read more
Gyro.Gravity reads zero on iOS devices
1. Open user attached project2. Build and deploy to iOS device3. Text should render value of Gyro.Gravity.x, but it reports 0. Repro... Read more
TextureImporterInspector: Normalmap setting carries over to Default text...
To reproduce:1. Open attached project2. Select the asset "Cat"3. Switch "Texture Type" to normal map, tick "Create for Grayscale", p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor