Search Issue Tracker
Fixed in 5.5.0
Votes
7
Found in
5.5.0b2
Issue ID
831110
Regression
Yes
JsonUtility fails to parse non-Latin characters in Unity 5.5 beta
JsonUtility fails parsing Japanese letters (like 日本語).
Steps to reproduce:
1) Open the attached project.
2) Open scene 'Test'.
3) Press play.
A string containing Japanese letters '日本語' is parsed using the JsonUtility. In Unity 5.5 this operation fails and an error message is displayed in the console:
ArgumentException: JSON parse error: Missing a closing quotation mark in string.
UnityEngine.JsonUtility.FromJson[Test] (System.String json) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/modules/JSONSerialize/JsonUtilityBindings.gen.cs:24)
Reproduced on:
5.5.0b3, 5.5.0b2, 5.5.0b1
Did not reproduce:
5.4.1f1, 5.3.6p5
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
sama-van
Jul 13, 2017 00:49
Having the same issue in 5.6.1f1.... :(
h-ishiguro
Nov 02, 2016 02:11
Unity 5.5.0b10 , this bug finally got fixed!!
issueissue
Oct 28, 2016 06:50
This Issue Reproduced 5.5.0b9
Really Fixed?