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0
votes
Fixed

[iOS] Some of the iOS devices draw Camera Rect incorrectly

iOS

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Dec 10, 2016

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Version/s: 5.3.6p7

Reproduction Steps:1. Open User's project2. Build for iOS3. Add Camera Privacy4. Build and deploy to iOS device5. Press GUI buttonNo... Read more

7
votes
By Design

Surface Shader with shader_features doesn´t compile

Shaders

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Feb 06, 2017

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Version/s: 5.5.1p2

To reproduce:1. Open attached project;2. Reimport shader "SurfaceBug". Expected result: Editor compiles the Surface Shader, it is po... Read more

1
votes
Won't Fix

[UI] Parent Content Size Fitter incorrectly recalculating on Descendant ...

UI

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Feb 01, 2017

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Version/s: 5.5.1f1

To reproduce:1) Open attached project2) Expand the hierarchy to the maximum possible3) In one of the Item Containers, start disablin... Read more

4
votes
Fixed

Xbox One Gamepad triggers are not working in WebGL builds

WebGL

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Jan 23, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open the attached project2. Play in editor and notice what controller triggers do3. Build for WebGLResult: Xbox One ... Read more

0
votes
Postponed

[Edge] tab crashes after reloading several times

WebGL

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Feb 07, 2017

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Version/s: 5.4.3f1

-e: see title--works well in FF52 & Chrome56--fails on Edge 38.14393.0.0/EdgeHTML 14.14393--tested and fails for 5.4.3 and 5.5.1... Read more

0
votes
Duplicate

Cannot dock windows after undocking them

Window management

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Feb 07, 2017

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Version/s: 5.6.0b7

Steps to reproduce : - create a new project- undock a window and notice the error- try to dock it back and notice that it's not poss... Read more

0
votes
Fixed

[iOS] Development builds crash GetVisibleSkinnedMeshRendererCount when r...

iOS

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Feb 07, 2017

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Version/s: 5.6.0b7

To Reproduce: 1. Build and empty Unity project to iOS with development build turn on.2. Observe that it crash in 'GetVisibleSkinnedM... Read more

0
votes
Fixed

Unity crashes when using abstract classes behaviour on a StateMachine

Animation

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Feb 04, 2017

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Version/s: 5.5.1p1

Steps to reproduce:1. Download StateMachineCrash.zip and open "BUG_scene" scene2. Open SimpleTest.cs change KeyCode.JoystickButton0 ... Read more

0
votes
Fixed

Invoking System.Collections.IEnumerable.GetEnumerator() fails on native ...

Universal Windows Platform

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Feb 07, 2017

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Version/s: 5.6.0b3

That means it fails on native objects that implement IIterable/IMapView/IVectorView/any other interface which when projected to CLR ... Read more

0
votes
Not Reproducible

[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...

Speedtree Integration

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Feb 07, 2017

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Version/s: 5.6.0b7

Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal);2. Resize Game view tab;3. Observe tree renderi... Read more

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