Search Issue Tracker

4
votes
Postponed

Deleting array elements with serliazed properties collapse/expand elemen...

IMGUI

-

Jul 19, 2016

-

Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project2. Open "main" scene3. Select "GameObject" in the Hierarchy4. Ensure that A, B, D classes... Read more

0
votes
Postponed

Crash in g_logv when using nested/generic class

Mono

-

Aug 07, 2016

-

Version/s: 5.4.0f3

To reproduce:1. Open attached project2. Play Test1 scene3. Editor crashes Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p2, 5.2.5f1 Read more

0
votes
Postponed

MonoDevelop Korean typing Issue

CodeEditors

-

Aug 05, 2016

-

Version/s: 5.3.5f1

Steps to reproduce: 1) Download attached project '20160721_Empty.zip' and open in Unity.2) Make sure you have Korean Microsoft IME l... Read more

1
votes
Postponed

[HLAPI] SyncVar should throw warning when changed from client

Networking

-

Aug 09, 2016

-

Version/s:

Steps to reproduce:1. open attached project2. build and connect two instances3. click Space to add to number Expected: when SyncVar ... Read more

0
votes
Postponed

MonoDevelop doesn't use the rsp files

CodeEditors

-

Aug 05, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. Open the attached project.2. In the 'Project' window, open C# 'UnsafeScript'.3. Debug the script. The user is... Read more

0
votes
Postponed

[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...

Networking

-

Aug 09, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip"2. Open scene "SceneStart" and run it3. Start as host4. C... Read more

1
votes
Postponed

SyncVar hook isn't called most of the time if SyncVar value is changed d...

Networking

-

Aug 11, 2016

-

Version/s: 5.3.6p2

Steps to reproduce: 1. Open attached project2. Build and run project as host3. In editor, open scene "SceneStart" and run it4. Conne... Read more

3
votes
Postponed

[NetworkAnimator] Only first layer animations are synced through network

Networking

-

May 05, 2016

-

Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip"2. Build and run project as host3. In editor, open s... Read more

0
votes
Postponed

Crashes on importing .dae files

-

Aug 16, 2016

-

Version/s: 5.4.0f3

Some .dae files on import cause Unity to freeze and then crash. To reproduce:1. Create a new project2. Import the attached file to U... Read more

0
votes
Postponed

Incorrect input from Input.GetAxis with 3dconnexion Spacenavigator

Input

-

Jul 22, 2016

-

Version/s: 5.3.5f1

Reproduction steps:1. Setup and connect 3dConnextion device.2. Open and run attached project.3. Move the object with arrow keys4. No... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.