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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
4
Found in
5.3.5f1
Issue ID
815824
Regression
No
Deleting array elements with serliazed properties collapse/expand elements that were replaced by previous index
Steps to reproduce:
1. Open attached project
2. Open "main" scene
3. Select "GameObject" in the Hierarchy
4. Ensure that A, B, D classes in "New Behavior Script" in Inspector are collapsed
5. Ensure that C and E classes in "New Behavior Script" in Inspector are expanded
7. Press "Remove Item 3"
8. Notice how class D becomes expanded and E - collapsed (gif attached)
Expected behavior: Classes remain expanded/collapsed after removing item from array
Reproduced with: 5.2.4f1, 5.3.5f1, 5.3.6p2, 5.4.0f3, 5.5.0a5
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chadfranklin47
Aug 20, 2022 13:08
Still an issue with Unity 2021.3.8 LTS. Can be very annoying when working with a serialized node graph. Deleting one node can cause the expanded status of several other nodes and their child properties to change.