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0
votes
Won't Fix

[WSA] fails to load xml file

Windows Store Apps

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Mar 17, 2015

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Version/s: 5.0.0f4

Repro steps: 1. open project "New Unity Project.zip"; 2. build to WSA platform. Build and run generated project; 3. press "save" but... Read more

1
votes
Fixed

UI becomes unresponsive if Allow Activation on Mobile Device is enabled

UI

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Mar 17, 2015

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Version/s: 5.0.0p1

1. Open attached project 2. Build to iOS 3. Click button in middle of screen 4. Sometimes they will become unresponsive Workaround:... Read more

0
votes
Fixed

[AssetBundle] Manual FAQ contains 'TODO'

Docs - Manual

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Mar 17, 2015

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Version/s: 5.0.0p1

To reproduce: 1. Open up the Unity 5.0 manual at the page http://docs.unity3d.com/Manual/abfaq.html 2. Notice the question "How do I... Read more

0
votes
Fixed

[Gizmos] GizmoType value is multiplied by 2 when using with a DrawGizmo ...

Scene/Game View

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Mar 17, 2015

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Version/s: 5.0.0f4

Steps to reproduce this issue: - Open the attached project - Open 'test' scene - Observe 'parent' gamebobject in the scene view It... Read more

12
votes
Fixed

Wrong Japanese fallback font on iOS 8.2

iOS

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Mar 17, 2015

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Version/s: 4.6.3p3

On iOS 8.1 and the prior versions, “Hiragino Kaku Gothic ProN” is used as a fallback font for Japanese characters. On iOS 8.2, it se... Read more

1
votes
Not Reproducible

On iOS accelerometer input is reversed in some cases

iOS

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Mar 17, 2015

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Version/s: 5.0.0p1

Accelerometer input is reversed when app is launched in landscape right To reproduce: 1) Download and open project 2) Build and run... Read more

0
votes
Fixed

[CapsuleCastAll] Wrong capsule is cast againt colliders when using Capsu...

Physics

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Mar 17, 2015

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Version/s: 5.0.0f4

Steps to reproduce this issue: - Open the attached project - Open 'bug' scene - The two green spheres visualize the ends of the col... Read more

0
votes
Fixed

[IL2CPP] Executable size increases beyond Apple's submission limits

iOS

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Mar 17, 2015

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Version/s: 4.6.3p3

To Reproduce: 1. Build project. 2. Product > Archive in xCode. 3. Click 'Show Package Content' on the generated archive file & find... Read more

0
votes
Fixed
2
votes
Fixed

[iOS] Metal crash with SetTargetBuffers

iOS

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Mar 16, 2015

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Version/s:

MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more

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