Search Issue Tracker
[SubEmitter][Collision] Sub emitters spawn at the wrong location and don...
Repro steps: 1. Open ParticleTests_SubEmitterModule scene from attached project.2. Press play.3. Observe:- how the collision of the ... Read more
NetworkClient.Connect() outputs "Unknown message ID 1002 connId:1" error
To reproduce:1. Open and play attached server project2. On a different Unity window, open and play the attached client projectNotice... Read more
Crash on AssetsMenu::CanDeleteSelectedAssets when pressing Assets menu i...
Steps to reproduce: 1. Create new project.2. Select any scene in Hierarchy3. Press on Assets menu item Crash! Top Stacktrace:0x00000... Read more
Canvas.ForceUpdateCanvases() doesn't update canvas before Camera.Render(...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In project tab click on "New Render Texture" and make sure that ... Read more
[AppleTV] Missing 'TVTopShelfImage.TVTopShelfPrimaryImageWide' key error...
Steps to reproduce: 1. Open attached project2. Open 'Project Settings/Icon' and see that 'Top Shelf Image' is correctly set3. Build ... Read more
[Editor Scripting] Crash on calling EditorGraphicsSettings.GetShaderSett...
Reading PlatformShaderSettings from EditorGraphicsSettings.GetShaderSettingsForPlatform from an Editor script crashes the Editor Run... Read more
Attaching visual studio to Unity and using a break point in a couroutine...
1. Open attached project.2. Open scene "OpenMe"3. Open script "Test"4. Add break point at line 15 "While(true)"5. Attach to Unity6. ... Read more
Unity update dialog suggests an older version
Sometimes, when starting the editor, a dialog will popup to recommend to update your version.However, in some cases, it will be reco... Read more
Incorrect error message generated
1. What happened See attached screenshot, it shows the error and the field in player settings that shows that it shouldn't throw the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor